home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Now That's What I Call Games 3
/
Now That's What I Call Games 3 - Games & Goodies (1993)(Multi Media Machine)[!][CD32-CDTV].iso
/
pd
/
bloadrunner
/
ins.doc
< prev
Wrap
Text File
|
1993-11-23
|
7KB
|
223 lines
This program and it's associated files are
copyright (c) Chris Price 1993. This disk may
be freely distributed as long as only a small
charge is made to cover time & copying costs.
Please do not modify the contents of this
disk. The software must not be used for
commercial reasons (although quite why anyone
would want to do this I don't know) unless
written permission is gained from the author.
So there.
The game runs on (as far as I'm aware) the
A500, A500+, A600 and A1200. If the game runs
too slowly or quickly on your configuration
then let me know and I'll send you another
version.
Yo.......
Many years ago, when dinosaurs walked the
earth, I bought myself a Sinclair Spectrum
(48k). After a few months of trying to get
used to the bloody fiddly multi-key presses
required to program the damn thing, I gave up
and bought some commercial software. One game
in particular held my attention, and I became
hooked. Unfortunately my Speccy went the same
way as all computers that you turn off by
yanking the lead out of the back, and the
game was thrown out soon after. Then, some
years later, I purchased an Amiga. And then,
another few years later, I purchased AMOS. I
wrote a few simple little puzzle games, but
they didn't amount to much. I couldn't think
of an idea for a new game, when suddenly it
all came flooding back, and I set my mind to
programming that old Speccy game. It's
actually taken two years (I'm a bit busy,
y'know) to get this far and I'm still not
100% happy with it, but a pal who saw it told
me that he reckoned it was good enough for
PD, so here it is.
Before you start to play, let me warn you :
Don't expect brilliant graphics, mind-numbing
special effects and stunning sound, cuz they
ain't here, mate. The sprites are 8 x 8, so
get out yer specs, and the music was taken
out of the Public Domain. The bad guys are
nowhere near as intelligent as they could be,
but I can't figure out how to do this without
slowing the program down too much (I'm not a
particularly efficient programmer), so I
apologise if on some screens they seem to
cluster around the bottom left corner. What
else can I apologise for? Oh, yeah. The
original game had 255 screens and a screen
designer. Not this one. As this is only a
trial, I'm releasing the game with just 20
screens. It might also be a bit difficult - I
don't know many people with Amigas to
playtest it properly. If enough people
respond (see later in this epistle) then I'll
design more screens, and also write a proper
designer.
And if all that hasn't put you off, then read
on......
Bloadrunner
===========
The Horrid Army of Really Ghastly Humans,
HARGH, have stolen all of the Queens gold.
Now we all now how deserving the queen is,
and as such a special agent has been selected
to fly to the HARGH base and get all of the
gold back. The Special Agent is Richard
Flexible-Overhang III, and you control him as
he runs around the HARGH base collecting the
coins they have recklessly left lying about.
That's enough 'plot', here's how to play :
You can move Dick about the screen with a
joystick - I hope you've got one. Move the
joystick left and, lo and behold, Dick moves
left. Move the stick right and he moves
right. Move the stick up and, if he is
standing by a ladder, he will go up it. And
likewise for down, except that in this case
he will go down the ladder. Pressing the fire
button whilst standing on a brick will make
Dick shoot his pocket sized industrial
strength banana shaped demoleculifier at the
floor and blow up a brick. This creates a
hole. After a few seconds the hole will fill
back in (the demoleculifier is only a
prototype model). If a HARGHy falls into a
hole and there is no way out, then he will be
killed when it fills back in - but beware!
HARGH has a lot of members and a new one will
appear at the top of the screen after about
five seconds. You can dig a series of holes,
then drop in and dig more holes to get to
the more inaccessible coins, but be careful
not to get caught when the holes fill back
in. Practise will tell you what you can and
cannot do. Collect all of the coins on a
screen and you can go on to the next one. If
you have collected all of the visible coins
and you still do not move onto the next
screen then one of the HARGHy's has picked up
a coin and is carrying it. You must find out
which one it is and take it off him. They
drop coins if they fall into a hole.
Hints:
You can run over a HARGHy if it has fallen
into one of the holes you have dug.
HARGHy's sometimes change direction suddenly
so don't get too close.
Look out for pits, secret passages and
one-way bricks.
Some screens have extra lives and bonus
points hidden - just dig everywhere to find
them.
Use the ropes - the HARGHy's aren't very good
on them. You can drop off a rope halfway
along if you want by pulling down on the
stick.
If you get stuck somewhere with no escape,
then press 'Q' and the screen will start
again - but you lose a life.
You can't dig holes under coins, ladders or
secret doors.
When digging a row of holes to get at buried
gold, try to position Dick correctly - too
close to the brick you want to dig and it
won't work.
Press 'P' to pause. Press 'P' again to unpause. Frightening, isn't it.
Don't Panic!
Bumph
=====
Thanks go to the following peoples : Kazbo,
Chrissy Boy, Jon, Red Dwarf, Francois Lionet,
Shadow Software (for TOME), Metallica, PG
Tips, Guinness, Boots Soluble Aspirin, Clive
'my old physics teacher' Sinclair, that bloke
with the big nose in the Texas ads on telly,
Wayne (hello, Wayne), and me.
And now....
More Bumph
==========
This game is NOT shareware. I will send a
version out with more screens to anyone who
sends me a small gift (of any description -
the more irrelevant the better), or to anyone
with useful comments,ideas or criticism
(constructive please) about the game. I'll
also write a map designer so that anyone can
have a go at making their own screens.
Details of any more games that I'm writing
will also be sent to anyone who contacts me.
Remember - the more who get in touch then the
more I'll do. Thank you for reading this
little note.
Oh, yeah - If anyone out there can draw
graphics or write tunes, but is crap at
programming then get in touch - I can program
(in AMOS), but I'm crap at graphics and
music. Also any ideas for games would be
welcome.
Beam me up, down, or whatever,
Chris 'SMEG-HEAD' Price,
54, Burland Avenue,
Claregate,
Wolverhampton,
West Midlands.
WV6 9JL.
P.S. That's in England, just in case you
didn't know.
P.P.S. I don't know who wrote the tune - it
was in the Public Domain, but whoever it was
- thanks.
P.P.P.S. Hargh!!!